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Rendering a Reflection study of group of buildings.

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Hi all!

I could not found out how to render where sun reflections of hi-rise buildings  would hit in an urban context. I have set my building facade material to reflective material and set Direct Caustics on in Global Illumination setting in render settings. Is there anything else I should set to get similar results as pictured below (rendered in another program) ? I would like to only use sky/sun as light source.

Thanks!

Jussi


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